Tuesday, March 29, 2011

Star Wars Galaxies

Relevance to Films:

After destruction of Death star in Episode IV: A New Hope. Before Episode V: The Empire Strikes Back. Instances in game give opportunity to relive moments before and after present time frame.

Graphics:


Vast environment. Thousands of characters on servers. Playable character (avatar) customizable during character creation and in game. Facial features and body features allow over one-hundred adjustments to character appearance. Eight different species available to play as. Zabrak, Human, Transdoshan, Wookie, Sullustan, Rodian, Twilek, Mon Calamarian. Playable as either male for female. Environments vary according to planet. Atmospheres vary from vast and desert like, to claustrophobic and luscious with foliage. Architecture varies constantly; rounded small buildings, grand buildings with sharp edges, and combinations of both. Each piece of armor, and every weapon have different features and characteristics. Creatures in game vary from small to large, cute to disgusting, friendly to ravenous. Player ships differ between Rebel and Empiric faction. Ship parts and weapons make no two space ships similar. Clothing options vary in color, texture, appearance, and length. Droids can be small or large, with over twenty-five different individual droids. Vehicles vary in color, size, speed, and generic shape. Every individual attack shows different animation. Attacks differ between all nine professions. No two attacks share same animation.

Storyline:

New recruit of Empire in transit to work for Emperor. While in space, Han Solo and Chewbacca rescue the avatar and take him aboard Millenium Falcon. They take refuge at Tansarii Point station. Avatar learns basic fundamentals of navigating his/her profession, environment, and atmosphere. After fixing Millenium Falcon, Han Solo and Chewbacca take avatar to Tatooine. The avatar makes his own future among the galaxy.

Gameplay:

MMORPG. Massive Multiplayer Online Role Playing Game. Player assumes the characteristics and behavior of avatar as their own. Nine professions, Medic, Jedi, Bounty Hunter, Commando, Entertainer, Trader, Commando, Spy, Officer. Each individual career path hails special qualities other professions don't. Playable characters actively communicate with members of game society. Combat is in real time. Special attacks are granted according to level. Levels are granted according to experience. Experience gain increases as character experience increases. Ninety attainable levels.  Solo and group combat available. Special attacks readily available according to cool down timer. Each profession has forty-five expertise points to customize their career path even further. Game relies heavily on life simulation, and co-dependency on other player professions. Combat professions rely on Entertainers and Traders for best equipment and attribute boosts. Trader and Entertainer career paths rely on combat professions for income. Currency system using credits. Bazaar terminals serve as active player market. Player vs. Player combat and Player vs. Everything combat (PvP and PvE). PvP Combat wages profession against profession, and expertise against expertise. PvE Combat wages profession and expertise against the given strength of Non-Playable Characters (NPC's). Communities are formed when players affiliate themselves with Guilds, and reside in player made cities. Guilds are organized and tiered in a hierarchical manner. Opposing guilds can wage war against one another. Faction delegates players into Rebel or Imperial. Faction members are either On Leave, Combatant, or Special Forces. When On Leave, members of opposing faction, PvE or PvP may not attack you. When Combatant, PvE members of opposing faction may attack you, but not PvP members. While Special Forces, both PvP and PvE members of opposing faction can attack you. When health completely diminishes once, avatar is incapacitated for brief time. When health completely diminishes twice, the avatar is dead and must clone at the nearest cloning facility. All items and credits are retained when cloned.   

Obstacles:

Gameplay relies heavily on quest objectives and combat difficulty. Levelling to greatest possible strength is accomplished by completing numerous objectives of "Legacy Quest," a chain of quests that take avatar from level one to approximately sixty-five. Obstacles in quests vary from defeating X number of enemies to collecting X number of items. Large chunks of experience are granted after each leg of Legacy Quest is completed. PvE NPC's are classified as either regular, elite, or boss. Regular foes can be defeated solo. Elite foes can be defeates solo or more easily in a group. Boss enemies require group efforts to defeat.

System Interface:

Game made available on PC only. Game uses a pre-determined set of binds and keyboard operations. Keymap, Graphics, Sounds, Chat, User Interface, and Miscellaneous options are fully customizable under player discretion. Game play drastically (negatively) altered if played without mouse. High quality computer suggested for best gameplay. Lag plays major role in overall quality of game. Slow Internet connections make gaming experience unbearable.

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