Tuesday, March 29, 2011

Star Wars The Force Unleashed

Relevance to Films:

Takes place between Star Wars Episode III: Revenge of the Sith, and Star Wars Episode IV: A New Hope.

Graphics:
 Starkiller (avatar) and other humanoids resemble human appearance closely, relative to lifelike character features. Much detail given to attacks in game. Both basic and advanced attacks show grand, illustrious game design. Objects used during combat display affects of being tampered with. Environments are ellaborate both indoor and outdoor. Great amount of detail given to each particular aspect of atmosphere.



Storyline:

Game begins as player controls Darth Vader, searching Kashyyyk for Jedi. Vader finds a young boy, Starkiller, who is strong in the force and grows up as Vader's apprentice. Main objective becomes immediately clear, as Vader sends avatar to relinquish galaxy of all remaining Jedi. After breaking into several imperial facilities, Starkiller saves Juno Eclipse, Jedi Master Rahm Kota, Princess Leia Organa, and senator Bail Organa. Ultimately, Vader's wish is for Starkiller to defeat Emperor, leader of Sith, so he and avatar can rule galaxy together. Only at end of game does player decide to fight Vader or Emperor.

Gameplay:

Action Adventure Game. Appearance of face and body not customizable by player discretion. Name not customizable. Difficulty structured as Apprentice, Sith Warrior, Sith Master, and Sith Lord -- from easiest to hardest, respectively. Avatar gains strength by using basic attacks, and developing advanced techniques from repetition of special attacks Force Push, Lightning, and Grip. Finding hidden artifacts throughout game also enhance avatars abilities. Combat is in constant motion, and not turn based. Revolutionary combat style which enables avatar to use environment and surrounding objects in fighting strategy. Avatar uses light sabers. Color crystals are customizable after unlocking content updates.

Obstacles:

Avatar objectives vary between puzzles, and combat objectives. Certain scenarios call for X number of enemies to be defeated, bosses to be defeated, or navigating through confusing maps. Combat difficulty dominates game. Developers make NPC's easy to defeat, compensating for difficulty of effective fighting strategies. Difficulty lies in number of enemies spawned at any given time. Enemies in large number fatigue avatar and weaken attacks.

System Interface:

Game made available for XBOX 360 and PS3 and PC. Controls mostly easy to master, finesse separates good, bad, and ugly players. Menu screens offer easy navigation from option screen, save/load screens, and customization tools.

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